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FMCGNo. 13

Snack Time Is Now Game Time: How FMCG Brands Win Trial Inside Livestreams

SBy the StreamO team · 6 min read

FMCG was built on one simple equation: reach plus frequency equals trial. Put the pack on enough screens, enough times, and somebody reaches for it at the kirana counter.

LIVESNACKGAME TIMESNACK TIME IS GAME TIME

That equation is breaking for India's youngest buyers. 48% of Indian consumers now use ad blockers, and among the young Indians that brands want the most, the figure is 72%. The ones who don't block, skip. FMCG still needs reach, but reach that gets skipped is just paid absence.

48%of Indian consumers use ad blockers
72%of the young Indians brands want most
45%watch a single stream for 2+ hours

Gaming has created new snacking occasions

FMCG growth has always been built on occasions: the morning chai, the midday slump, the commute, the late-night craving, the celebration. Gaming has added a new set, and they repeat every day:

  • Playing: the squad session after dinner.

  • Watching: two hours in a favourite creator's stream.

  • Streaming: the creator's own on-camera snack and drink ritual.

  • Competing: the tournament night with friends.

  • Hanging out: the chat, the memes, the Discord server.

These occasions are long. 45% of viewers spend more than two hours watching a single game stream without a break. That is longer than most people spend with any FMCG ad all year.

Every other way in forces a trade-off

FMCG marketers usually have three routes to a young audience. Each gives up something.

  • Events and IP deliver huge reach for a weekend, then disappear.

  • Influencer deals feel authentic but are hard to scale to a national brand.

  • Interruptive ads scale, but they are the pre-roll everyone skips.

Livestreams remove the trade-off. A brand can be present all the time, carried by creators with real communities, across 20,000+ gamers, under one contract and bought like Google and Meta ads.

Livestreams remove the trade-off. A brand can be present all the time, carried by creators with real communities.

The FMCG funnel, rebuilt for the stream

Sampling, trial, impulse and repeat still apply. They just happen inside the stream.

  • Product placement and consumption: creators open, eat and drink the product live. Viewers see a real reaction, not a scripted one.

  • Native branded overlays: the brand lives in the stream's frame, never over the action.

  • Live chat and QR to buy: a link in chat and a QR on screen move a craving to a quick-commerce cart in seconds.

  • Cultural surround: the brand owns a game, a festival or a trend that fits the category.

Chupa Chups3.2%Kwality Wall's2.0%Lotte Pepero1.5%ITC Bingo1.3%Google Display Network average0.46%
Click-through rate by campaignSource: StreamO campaign data; Google Display Network average via StoreGrowers

What it looks like in practice

StreamO has run FMCG campaigns across snacks, confectionery, ice cream, coffee and noodles. A few results:

Brand Objective Creators Impressions CTR
ITC Bingo Launch a product 271 5Mn+ 1.3%
Lotte Pepero Build awareness 159 5Mn+ 1.5%
Kwality Wall's Launch a product 58 6Mn+ 2.0%
Chupa Chups Drive product discovery 140 7Mn+ 3.2%
Cadbury Fuse Drive sales 92 3Mn+ 1.0%
Knorr x Squid Game Own a cultural moment 98 4Mn+ 1.3%

Every one of these ran at a 100% view-through rate, because a brand inside the stream can't be skipped.

For context, the average click-through rate on Google Display Network ads is around 0.46%. Most of the campaigns above beat that by two to seven times, on an awareness brief.

Reach that gets skipped is just paid absence.

Three creators eating Kwality Wall's ice candies on stream
Kwality Wall's: creators tasted ice candies live with their fans
ITC Bingo case study cardLotte Pepero case study cardCadbury Fuse case study cardKnorr x Squid Game case study card
FMCG campaigns on StreamO: ITC Bingo, Lotte Pepero, Cadbury Fuse and Knorr x Squid Game

How to brief a livestream FMCG campaign

  1. Pick the occasion, not just the audience. Is your product a mid-game snack, a cool-down drink or a victory treat? Brief creators on the moment.

  2. Let creators consume on camera. A real bite or sip in a live setting builds more trust than any pack shot.

  3. Close the loop to commerce. Add a chat link and a QR code that go straight to a quick-commerce listing or offer.

  4. Plan for weeks, not a weekend. Trial builds with repetition. Most StreamO campaigns run two to four weeks.

  5. Measure attention and action. Ask for view-through, clicks and chat response, not only impressions.