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ExplainerNo. 20

Reading a Gamer Creator's Media Kit: Why Gaming Audiences Are the Most Loyal in the Creator Economy

SBy the StreamO team · 7 min read

Most media kits are built to sell reach: follower count, average views, a grid of brand logos. For most creator categories that's fine, because reach is what they offer.

GAMER MEDIA KIT2H+WATCH TIMELOYALRETURNINGCHATPARTICIPATIONREAD IT FOR LOYALTY

Gaming creators offer something else. Their audiences don't drop in for sixty seconds. They show up on schedule, several nights a week, for hours at a time, and many have followed the same creator for years. If you read a gamer's media kit like a lifestyle creator's, you'll miss the most valuable numbers on it.

91%of Indian gaming influencer followers trust their recommendations
9 in 10would follow their favourite to a new channel
45%watch a single stream for 2+ hours

Gamers are Gen Z's influencers

Gaming has the youngest following of any creator category. Across 17 markets, a third of gaming influencer followers are aged 18 to 24, the highest share of any influencer type, and 70% are 18 to 34 (YouGov). Among YouTube's top gaming channels, 36% of viewers are aged 25 to 29 and 26% are 20 to 24 (Stream Hatchet via NetInfluencer).

In India, the trust is exceptional. 91% of Indian gaming influencer followers trust their recommendations, against 80% for followers of any influencer and 66% for gaming influencer followers globally (YouGov).

India, gaming influencer followers91%India, followers of any influencer80%Global, gaming influencer followers66%
Trust in influencer recommendationsSource: YouGov, Game-Changers 2021

Fans follow gamers the way they follow cricket stars

Think about how India follows a cricketer. Fans don't watch one innings. They follow a career: the debut, the slump, the comeback, the retirement.

Gaming fans follow creators the same way, and they do it more often, because a creator might stream five nights a week where a cricketer plays a few days a month. Over months and years, that becomes a relationship.

YouGov's research shows how deep it goes:

  • More than 9 in 10 gaming influencer followers would follow their favourite to a new channel if the creator moved.

  • 59% say the gaming influencers they follow are among their favourite influencers of any kind.

  • A higher share of gaming influencer followers follow no other type of influencer at all than for any other category.

And it isn't about skill. 86% like their gaming creators for their sense of humour and 79% for their personality, against only 44% for their gaming skill. People come back for the person.

People come back for the person, not the gaming skill.

Dwell time: the number that changes the maths

A Reel is watched in seconds. A livestream is watched in hours. 45% of viewers spend more than two hours watching a single game stream without breaks or switching (StreamO audience data), and gaming watchers spend around 8 hours a week watching others play (Think with Google, as cited in StreamO's sales deck).

For a brand, that means repetition without fatigue. A brand integration that appears a few times an hour is seen again and again by the same people, inside content they chose.

Returning viewers: the habit behind the numbers

Streams run on schedules. The same creator, the same time, the same community in chat. That creates the creator economy's version of appointment viewing, and it is why a gaming creator's returning-viewer share is the number to ask for first.

What to look for in a gamer's media kit

Metric What it tells you Why it matters
Average concurrent viewers How many people are watching at any moment A truer picture of live reach than subscriber count
Average watch time How long viewers stay The basis of attention; longer stays mean more brand exposure
Returning viewers How many come back stream after stream Loyalty, and the frequency you get without paying for it
Chat activity How many viewers talk during a stream Participation, and how a brand mention will be received
Streaming schedule How often and how long they go live How many brand moments a campaign can deliver
Games played Which titles and genres Brand fit, and the audience each game brings
Audience age, gender, city, language Who is watching Fit with your target, including Tier 2 and Tier 3 reach
Brand safety Content style and past controversies Protects the brand from the wrong association

Subscriber count is the least useful number on a gamer's media kit.

A table of streamers with impressions and brand insertions
Creator-level delivery from a StreamO campaign: impressions and brand insertions per streamer

Why this matters for media planning

Subscriber count is the least useful number on a gamer's media kit. The ones that matter are how long people stay, how often they come back and how much they talk. Those are the numbers that turn a sponsorship into a relationship.

You don't have to read hundreds of media kits yourself. StreamO's network of 20,000+ gamers is vetted and matched to brand briefs on exactly these signals.

Sources